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Product details

Type
Game, delivered as a code
Platform
Steam
Region
REGION FREE
Delivery
To your account and email after payment
Payment
Azvoro balance

Description

Dev on Crush Depth has been temporarily paused. Please check back later for more updates.We are making Crush Depth available for purchase for your support and feedback. We fully welcome your input, criticisms, questions, experiences, suggestions, and anything else you would like to share with us. Only by getting you, our supporters, involved in the process of shaping this project, can we get to where we want to be. We hope you will accept that invitation and support us by purchasing a copy.All of the features listed below are what we aspire to, not what is available at this time. Features: This is not fun War isn't fun, and we're not going to sugarcoat the realities of history. Out of the 1, 156 U-Boats which were commissioned, 765 never returned to port. Out of around 40, 000 men that served in the U-Boat arm, 30, 000 of them never returned to port (with some sources even citing higher losses of life). On the allied side, no fewer than 2, 603 merchant vessels were lost to German submarines, at the gruesome cost of no fewer than another 30, 000 who lost their life at sea. Our goal is to offer an honest glimpse into the brutality of the Atlantic campaign. Unparalleled realism To recreate the most realistic U-Boat simulation ever conceived of, we have set up collaborations with numerous archives worldwide to obtain the original blueprints used in the construction of the Type VII-C U-Boat. During the early part of development, we were also advised by Mr. Friedrich Grade, chief-engineer on U-96 and U-183. Unfortunately, Mr. Grade passed away on October 13, 2023.We are rebuilding the Type VII-C U-Boat to a level of fidelity that has never been seen before. We are giving the countless other ships and planes you will encounter a similar treatment. All of the units you will encounter in this project are one-to-one translations of the original blueprints and building regulations, built with the utmost attention to detail. To make it function realistically as well, we are developing a level of physics simulation that takes into account things such as hydrostatic pressure, viscous resistance, electrical conductivity, propagation of sound through different mediums, salinity, temperature, Boyle’s law, and many, and many more factors. Another fine example there: our world is not flat, but a proper oblate spheroid, with full bathymetry and height data, accurate to 15 arc-seconds.Your actions and decisions will matter. Your engine failure will not be the result of some randomizing algorithm deciding it is time to do so. Your torpedoes missing their target will not be the result of some chance generator determining you have hit enough already. Everything you will see happening will be the result of stone-cold physics. We will be able to create a level of realism that has never been seen before in any other submarine simulator. Playability ...but don’t get us wrong either. We are not deliberately trying to scare people away by making something so complicated that...