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Product details

Type
Game, delivered as a code
Platform
Steam
Region
REGION FREE
Delivery
To your account and email after payment
Payment
Azvoro balance

Description

Imperial Ambitions is a 4X strategy game where the players will take over one of the European superpowers that existed during the Age of Discovery and Renaissance and lead them to imperialism. Tactical Wars With Completely New Mechanics Imperial Ambitions has a completely new strategy game design providing a unique 4X gameplay experience. Anyone who enjoys the Napoleonic wars will find the tactical thinking required for Imperial Ambitions to be much more rewarding. As you forge an empire, the battlefields will become more challenging. We've redesigned the way that armies move on a campaign map, so they act more like real-world military units. Large armies can move in column formation, making it harder to move and requires more tactical thinking to prepare for the battle. The regiments can be split from the main army for small tactical excursions, or sneak into enemy lines for crossfire. For the same reason, attention is required to avoid leaving gaps on your frontline. Social Classes The society in the game is divided into classes, slaves, peasants, apprentices, artisans and masters. Besides slaves, the citizens will be allowed to progress through four tiers of classes, with each step providing increased capabilities, but also requiring different resources from you. The education is the key for most of your citizens to climb this social ladder. Higher classes will provide more labor, but will also require unique luxury resources. The citizens may stop working for several reasons, such as training, hunger, epidemic, criminal activities or rebellion. While higher classes are often preferable, they are also harder to maintain due to requirement of luxury. The units and agents are also required to be trained from respective classes. For that reason, the players need to find the optimal balance between these classes. Trait System Imperial Ambitions features a dynamic Trait System where people, soldiers, agents, and populations are shaped by their experiences, culture, religion, wealth, health, and living conditions. Traits can affect behavior, loyalty, action points, migration, combat performance, and even whether units obey orders. A starving army, a persecuted population, or a bloodlusted soldier may not behave the way you expect, making every empire feel unstable, human, and morally complicated. Traits can also influence one another, turning Imperial Ambitions into a social simulation where every empire feels unstable, human, and morally complicated. A food shortage can create hunger; hunger lowers efficiency, increases unrest, and can escalate into starvation. Starving people are less reliable as workers, soldiers, or loyal subjects. Hungry soldiers will start the game with decreased action points Malnutrition can make disease more dangerous, turning a supply problem into a health crisis. Plague is not only a health problem; it can destroy labor, spread fear, create refugees, and destabilize towns Trade can lift people out of poverty, stabilize to...